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Android & iOS apps.

Apps for Android phones and iPhones. We usually build them once with React Native or Flutter, so the same code runs on both. Two of ours are live: Trapp, a video app for combat-sport training, and Sasta Print, for ordering cheap prints.

Two apps we've built

Trapp home screen
Trapp video player screen

Trapp

A video streaming platform for gym and combat-sport training.

  • Categories like jiu-jitsu, boxing and Muay Thai
  • Live sessions with coaches
  • On-demand workout videos with likes and sharing
  • Follow your favourite coaches
Open it
Sasta Print home screen
Sasta Print printing details screen

Sasta Print

An Android app for ordering cheap prints.

  • Place print orders from your phone
  • Home delivery, or find a print shop near you
  • Track every order and its payment status
  • WhatsApp support from inside the app
Open it

What goes into an app

Not every app needs all of these, but most need a few. We'll work out which ones yours needs before we send a price.

Login with OTP
People sign in with their phone number and a one-time code. Most find it easier than remembering a password.
Payments
UPI, cards and wallets through a payment gateway.
Notifications
Order updates, offers and reminders sent straight to the user's phone, with OneSignal or Firebase.
An admin panel
A web dashboard where you and your staff see users and orders, and change what the app shows without releasing an update.
Maps and location
Showing the nearest shop or tracking a delivery. Sasta Print uses this to find print shops near you.
The store listing
We prepare the screenshots and description and submit the app to Google Play and the App Store.

About the app stores: Google charges a one-time $25 for a Play Console account, and Apple charges $99 a year for its developer programme. We suggest opening both in your business's name, so the app is always listed under you.

Common questions

Do I need two separate apps for Android and iPhone?
No. With React Native or Flutter, one codebase gives you both. If you'd like to start with Android only, that's less work, and the iPhone version can follow later.
How much does an app cost?
It depends on how many screens it has and what happens behind them, like payments, live video or maps. Tell us what the app should do and we will send you a price.
Can you take over an app someone else built?
Usually, if we can get the source code. We'll go through it first and tell you whether it's worth fixing or better to rebuild.
What happens after launch?
Android and iOS change every year, and apps need small updates to keep working. Ask us about it when we send the price.

Tell us what the app should do and we'll send you a price.

Ask for a price